BLIZZCON 2023 PANEL - SEASON 4 TRAILER - SEASON 4 DEV TALK
Description: An 8-player autobattler mode in Hearthstone, Blizzard’s digital CCG set in the Warcraft universe. The mode was originally launched in November 2019.
Platform: Mac/PC, Mobile (iOS/Android)
Roles: Game Designer, Lead Game Designer
Design Goal: Design and develop exciting new content for an ongoing live-service product to surprise and delight players.
Description: A sci-fi, social deception card game inspired by Shakespeare for 4-8 players. Use your wits and tactical skills to achieve one of 19 unique win conditions. Successfully funded on Kickstarter April 9th, 2020.
Platform: Analog (Board Game), Digital (Tabletop Simulator)
Roles: Game Design, Marketing, Production & Logistics
Design Goal: Create a free-for-all battler where players assume the roles of iconic Shakespearean characters. The player’s experience is designed to reflect the experience of the characters from their original plays.
Description: A 2D Roguelike where your imaginary friend helps you traverse your dreams and conquer your fears. Explore a procedural-generated world and experience a personal story about loss and trauma. Alpha available now!
Platform: Mac/PC (Unity, C#)
Roles: Game Design, Level Design, Programming, Production
Design Goal: Create a full 2D action roguelike that prominently features a meaningful, semi-linear story.
Description: A competitive deckbuilding board game for 1-4 players. Develop your Machine, gain powerful allies, and mine through the mountain first to claim victory!
Platform: Analog (Board Game), Digital (Tabletop Simulator)
Roles: Game Design, Testing, Production & Logistics
Design Goal: Create a card game that simulates the feeling of digging by having players literally mine through their deck and use the resources they uncover.
Description: An interactive scavenger hunt that showcases local murals and street-art, notably those created during the #BLM protests following the death of George Floyd. Created for Adams Morgan Day 2020.
Platform: SMS (Hive Mechanic, Twilio Studios, OpenVBX)
Roles: Game Design, Programming, Production
Design Goal: Collaboratively co-design an accessible, socially-distant experience that highlights the local art, history, activism, and culture of the Adams Morgan neighbourhood in Washington, DC.
Description: A competitive, economic game designed for 1-4 players. As you play the game, you will also learn the real-world basics of stock option trading. Use your skills to maximize your premiums and enhance your financial literacy!
Platform: Analog (Board Game), Digital (Tabletop Simulator)
Roles: Production & Logistics, Design Consultant
Design Goal: Create a board game that can be used as part of a training course to help teach participants how to buy/sell stock options in the real world.
Description: A comedic, narrative-based fantasy RPG about a band of misfits on a quest to save the world (but it’s secretly about privacy and cyber security).
Platform: Mac/PC (Unity, C#)
Roles: Game Design, Programming
Design Goal: Create a dialogue system that can convey both the comedic tone and serious intent of the game’s narrative.
Description: An endless, procedurally-generated, 2D precision platformer. Comes complete with explosions!
Platform: Mac/PC (Unity, C#)
Roles: Game Design, Level Design, Programming
Design Goal: Implement a basic procedural generation system for creating levels. Intended as a technical precursor to hollow.
Description: An occult arcade game about a cultist trying to start the apocalypse. Created for the PIGS June 2019 Summer Slow Jam.
Platform: PC (Unity, C#)
Roles: Game Design, Level Design, Programming, Art & Visual Design
Design Goal: Challenge myself to independently create a simple yet addictive game in a limited amount of time. Heavily inspired by Super Crate Box.